cartesius opened this issue on Sep 26, 2005 ยท 16 posts
kuroyume0161 posted Tue, 27 September 2005 at 12:17 PM
Eh hem.... forgot about that. It's pretty much standard procedure to either reverse the normals in C4D, UVMapper, or during import into Poser (only one of these is necessary) as C4D and Poser have difference polygon winding orders. [blush]
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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