pumecobann opened this issue on Sep 26, 2005 ยท 32 posts
face_off posted Wed, 28 September 2005 at 8:40 AM
Momcat - removing the eyelashes from the ZB edit window is easy using the Mask functions. Tool->Polygroups->Autogroups Ctl->Shift over an eyelash Ctl->Shift drag on the canvas (to reverse the visibility) Ctl->Chift over the remaining 7 eyelash pieces of geom The only issue with this method is that you will loose your groups. To get them back, use uvmapper to import the original V3, and export the UV's and groups. Then load the morphed mesh and apply the uv's and groups you saved. OR Remove the eyelash material from the mesh using Compose and import the resulting mesh into ZB2.
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