pumecobann opened this issue on Sep 26, 2005 ยท 32 posts
face_off posted Wed, 28 September 2005 at 5:40 PM
Sorry Momcat - on a time budget at the moment. More specific instructions..... Start ZB2 Document->Double (does anyone know how to make this happen automatically?) Tool->Import->select the standard V3 obj (blmilwom_v3.obj) left-mouse drag onto canvas Hit T Tool->Polygroups->Autogroups [this next bit is slightly diff to above] Ctl-Shift left mouse button select V3's whole head Left mouse click the move button (on the right hand side of the canvas) - V3's head should now fill the screen. Ctl-Shift with the left-mouse click over the 8 lashes geom parts - the lashes should dissappear as you do this. Now you have V3 minus lashes (and minus body) If you want to have the centre of the head as the rotation point, click the S.Pivot button on the right. Now left-mouse drag on the canvas and V3's head rotates nicely. If you do this, you MUST MUST MUST remember to click the C.Pivot button prior to exporting the mesh as obj, otherwise the morph offsets will be wrong. Also, you can Tool->Masking->Mask All, then Ctl->left mouse click on the canvas (to view the whole mesh), then Tool->Masking Inverse. Now you have the lashes back, but they won't be modified by any mesh operations (you'll notice they are dark, indicating that they are masked out). If absolutely none of this makes any sense, then you are probably at the stage on needing to go through the tutorials in the Practical ZBrush guide - they are pretty useful, and all this (and much more) is covered.
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