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The exploding is also caused by the vertices being split on the cube (to stop poser smoothing it). If you use a cube with a slight bevel, it won't explode no matter how much displacement you throw at it. Also, poser can only use 8-bit tiffs, although I believe there's a trick posted somewhere to get around this. DS uses 16-bit tiffs, which will give much smoother results, (and 50% gray is neutral). Here's a carpet done in DS with a simple noise map. I used a jpeg since I didn't need a subtle effect. mac