Forum: Poser - OFFICIAL


Subject: Stopping a displacement map from exploding the original object?

gagnonrich opened this issue on Oct 02, 2005 ยท 12 posts


maclean posted Sun, 02 October 2005 at 4:11 PM

The exploding is also caused by the vertices being split on the cube (to stop poser smoothing it). If you use a cube with a slight bevel, it won't explode no matter how much displacement you throw at it. Also, poser can only use 8-bit tiffs, although I believe there's a trick posted somewhere to get around this. DS uses 16-bit tiffs, which will give much smoother results, (and 50% gray is neutral). Here's a carpet done in DS with a simple noise map. I used a jpeg since I didn't need a subtle effect. mac