Forum: Poser - OFFICIAL


Subject: Stopping a displacement map from exploding the original object?

gagnonrich opened this issue on Oct 02, 2005 ยท 12 posts


stewer posted Sun, 02 October 2005 at 4:37 PM

You can simply put a color_math node set to subtract in between, like in this screenshot. Then you can set the color_2 of that node to whatever color you want to be the neutral color (=no displacement) - anything brighter than that will push out, anything darker than that will push in.