Forum: Poser - OFFICIAL


Subject: Poser 5 infinite lights(How I wish they were movable!)

YngPhoenix opened this issue on Oct 06, 2005 ยท 20 posts


maxxxmodelz posted Thu, 06 October 2005 at 1:50 PM

"Well, a good, big shadowmap can take AT LEAST as long time to render as a raytraced shadow." I agree... shadowmaps in Poser can take a really long time to generate. I often "bitch and moan" about how long shadow maps seem to take in P5/6, compared to how fast they are in some other apps. I had a discussion with Stewer about this one time, and he explained that Poser uses a shadow map algorithm that accounts for transparency, where most other apps use a more simple shadow map method which does not. He's right, of course, in that most other apps, even some high end ones, don't take into account transparency in their shadow map creation process; you need raytraced shadows for that. It would be nice, however, if we could have both a faster, simple shadow map process, as well as the current one.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.