Meshbox opened this issue on Oct 07, 2005 ยท 26 posts
faeriesprite posted Sun, 09 October 2005 at 11:22 PM
Hmmm...well... 1) Guardhouse* 2) Watermill* 3) Inn* 4) Bridge(s-of various lengths 5) Tower(s) or Parapets-that can be individually placed for added diversity 6) Overlook(s)/Platform(s)-by these I mean balcony type areas that can be added to terrain or to larger buildings 7) Church* and/or Temple(s)-to me, Temples would be much larger and more elaborate 8) Homes 9) Wall(s)-various shapes and sizes 10) Castle-actual castle type buildings 11) Market* or Grocer 12) Library or Archive 13) Blacksmith* 14) Weaponsmith 15) Trader 16) Trapper/Furrier 17) Woodshaper* 18) Dock(s)-for those villages that are on waterways 19) Gate(s)-of various shapes and sizes 20) Tavern-to me this is different than an Inn 21) Shop(s)-such as: Magic, Jeweler, etc. 22) Healer or Herbalist 23) Hospital or Healing Home 24) Council/Town Hall 25) Guild Halls-usually reserved for guilds only 26) Schools-normally one skilled in magic would not go to the same educational facility as a metalworker 27) Ruins-distressed and broken types of buildings 28) Statues 29) Gazebo(s) 30) Bench(s) and Fence(s)-other things found outdoors, such as Lightposts or Torchiers 31) Stable(s) 32) Roof(s)-if different shapes and designs I am thinking ONLY along the lines of High Elves that live in buildings akin to Rivendell from Tolkien. Some of these (in my mind) do not translate over to Dwarves, but they work well with a human populace. If I think of anything else, I will try to add on.