Forum: Poser - OFFICIAL


Subject: Lighting Terms?

momodot opened this issue on Oct 10, 2005 ยท 19 posts


maxxxmodelz posted Tue, 11 October 2005 at 7:34 AM

"Can the below effect be made in Poser6? How about in Vue/Bryce?" That's Global Illumination, and judging from the appication used (3dsmax), it was probably rendered with either MentalRay, Vray, Brazil, or FinalRender. This means the method of GI most likely consists of a two-pass process using Photon Maps, in which the first pass is a radiosity like algorithm that creates an approximate global illumination solution. In the second pass, this approximation is visualized using an optimized Monte Carlo ray tracer. In other words, the direct light in the scene shoots out photons that are mapped to the interior of the room, then calculated to approximate how much of the light is scattered about... giving you secondary illumination inside the room.

Poser 6 can not do this literally. However, you can "fake" the look by using custom IBL and AO, with some material node tweaks, and possibly using the new Gather node. In fact, I'm sure the Gather node can help you get close to this, but it would take an advanced user with lots of patience to get it looking right.

Vue 5 can probably do it, since V5 does have GI and radiosity. Bryce can come close as well, I'm sure, using lots of low-intensity direct lights. I'm not sure Bryce can get the color bleeding, although that can be faked with subtle reflectivity on some materials. Message edited on: 10/11/2005 07:39


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.