face_off opened this issue on Oct 11, 2005 ยท 13 posts
face_off posted Wed, 12 October 2005 at 12:22 AM
Yep - Dave's method is way better for doing morphs. This workflow is more built around doing one-of mesh tweaks than morphs. The advantage is that you tweak the mesh in it's posed state (rather than the zero'd pose).
ZB2 should always corrupt your groups, since it puts all vertices into a single group. But PLH is smart enough to not need the group info. As long as the vertices haven't been reordered, it will be fine. I'm guessing that doing any sort of subd/cage could potentially reorder the vertices, so maybe that's what's causing your problem (in which case, uvmapper won't help you - since it will come up with the same error as PLH).
Message edited on: 10/12/2005 00:31
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