daemonhero opened this issue on Mar 01, 2001 ยท 4 posts
Mason posted Mon, 05 March 2001 at 2:39 AM
Graphics Gems vol 1 has some simple equations for line to plane collisions, dist to plane, line to circle collision etc.. I'm still curious as to what collision would be used for. Can you be more specific? Would you simply want body parts to avoid intermeshing?