Peelo opened this issue on Oct 13, 2005 ยท 8 posts
Peelo posted Thu, 13 October 2005 at 8:30 PM
Optimal I think. Manual settings. P5 only has Production and preview. The shadingrate is 0.5 normally and raytracebounces 3 or 4 and texturesize maximum. Still the hair is very rugged looking unless I use texturefiltering and in that case the skintextures look really bad. The postfilter is Box. Its especially bad with Kozaburos hair, wich usually looks wonderfull in P4 renderer. EDIT: Aha. So I'll have the hairs shadingrate at 0.2 for example and the rest of the scene at .5? Hmm..Didn't think of that. Wouldn't take take an awfull long time tho? You'd have to adjust the shading rate of each object/bodypart manually? Lowering resolution of the hair text? That sounds odd. I'll have to try that as well. Thanks for the info! :)
Message edited on: 10/13/2005 20:34
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