Sakkara opened this issue on Mar 04, 2001 ยท 7 posts
douglaslamoureaux posted Mon, 05 March 2001 at 12:34 PM
For clarification only, I think Harie meant to say that the transmap isn't automatically impported into Bryce. One needs to map each hair item individually in Bryce. By the way, look forward to very long render times in Bryce. Each transmap adds a level of complexity that makes a render in Bryce of a character with the Kozaburo (sp?) hair a test of ones patience, even on fast machines. I only did it once and at 1048x768 (and artist quality anti-aliasing), I seem to recall waiting a few days for my machine to finish the portrait. I use a dual processor 350 Mhz PIIs and 128 Meg Ram, not that the dual processors help any in Bryce.