FoxSpirit opened this issue on Oct 14, 2005 ยท 5 posts
hauksdottir posted Fri, 14 October 2005 at 3:44 AM
Various people have described the math. Making a fake one would be easy (a cube with lots of different texture maps for the edges); modeling one which moved only in the paths allowed by the real model would require an understanding of the math behind it. The addictive challenge of the Rubik's Cube is a procedural one. Anybody can lift the colored decals and move them into place, but that isn't fun. Carolly