Cage opened this issue on Oct 20, 2005 ยท 26 posts
Cage posted Fri, 21 October 2005 at 3:18 PM
The body handle geometries (posted above as text attachments) are now included in the MultiVic.zip. You do not need to download the text attachments, unless you've already downloaded the 3+ MB MultiVic.zip and want a faster alternative. I posted the textfiles because it was beginning to look like I might not be able to get everything uploaded last night, due to ftp problems. I did manage to get things uploaded, and the zips I listed are the ones which people may need to update. It is not good that the decoding is not working. I tested it on my system, but I suppose that is not necessarily inidicative that there aren't problems. The source files for each of the RTEncoded objects are listed in the readme's which ship with those objects. ----------------------------------------------------------------------------------------------------------------- For the EWDG suit (from it's own invidividual readme, included in EWDG.zip) Decoding and placement: 1) Decode EWDG_gloves.rte using :Runtime:Geometries:P4NudeWoman:P4NudeWom.obj This will create EWDG.zip 2) Uncompress the EWDG.zip and place the resulting folder :Runtime:Geometries:Cagedrei:gloves:EWDG:(contents). If more than one folder named EWDG is produced when you unzip EWDG.zip, be sure that you only place the innermost folder inside Cagedrei:gloves. 3) Decode left_boot.rte using :Runtime:Geometries:Poser4Clothes:Shoes:wBootL.obj This will create P4_lboot.obj 4) Decode right_boot.rte using :Runtime:Geometries:Poser4Clothes:Shoes:wBootR.obj This will create P4_rboot.obj 5) Place both boot .obj files in :Runtime:Geometries:Cagedrei:boots -------------------------------------------------------------------------------------------------------------------------- For the BG suit (Again, from the readme included in the Batgirl_suit.zip) Because this figure is derived from multiple geometries, its parts are double-encoded. Decoding and placement: 1) Decode BGsuit2.rte using :Runtime:Geometries:Poser4Clothes:Suits:blcatsuit.obj This will create the BGsuit1.rte 2) Decode BGsuit1.rte using :Runtime:Geometries:P4NudeWoman:P4NudeWom.obj This will create the MilBG_catsuit1.obj 3) Place MilBG_catsuit.obj in :Runtime:Geometries:Cagedrei:heroines:Batgirl 4) Decode Catwoman:suit2.rte using :Runtime:Geometries:Poser4Clothes:Suits:blcatsuit.obj This will create suit1.rte 5) Decode suit1.rte using :Runtime:Geometries:P4NudeWoman:P4NudeWom.obj This will create suit.zip 6) Uncompress the zipfile and place the contents in :Runtime:Geometries:Cagedrei:heroines:Catwoman:suit. If the file unzips with more than one folder named "suit", be sure to include only one in the final destination. Folder "suit" should contain subfolder "claws" and three .obj files, lForeArm, neck, and rForeArm. Clear as mud, right? If problems persist, I guess I may be able to go back to the old single encodement, using Objaction Mover. If you own either one of the source OBJ files, you must own a copy of Poser and should therefor own both source files. Multi-encodement may not be necessary. Does that help? Has anyone else had trouble with decoding? Do I need to change the method used? Please inform me. I'll do whatever needs to be done.... Again, sorry for the trouble. I guess this is the "alpha" version of the CagePage, and you kind folks are stuck doing my de-bugging for me. I really do apologize for that. I don't seem to be very good at packing things for upload.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.