Robo2010 opened this issue on Oct 21, 2005 ยท 18 posts
svdl posted Fri, 21 October 2005 at 8:11 PM
It is not feasible to write a .max importer, since a .max file only contains transformation data. So to "import" a .max file, you'd have to write a complete 3D Studio Max (without a GUI) to be able to apply all those transforms to the basic primitives.... So it has nothing to do with nasty licensing policies or refusals from discreet.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter