Acadia opened this issue on Oct 20, 2005 ยท 34 posts
diolma posted Sat, 22 October 2005 at 3:35 PM
"One thing that would help is if merchants would state what 'material' the fabric is supposed to be." Not sure I agree with that... Just make it what you want it to be:-)) BTW: You can work wonders for the look of the material in the (ahem) Material Room... Looking at the mat on that dress, I'd suggest you might be able to: a) take the texture and apply it to the displacement node (slightly), to get a brocade effect; b) remove all specular effects to get a non-shiny material; c) plug it into the trans node for a "lacy" effect (you may have to make the tex negative, by 1st plugging it into a math node and subtracting it from 1...); d), change the colour (easily done by changing the colour of the diffuse slot.. e) change the colour, not so easily done (but still easy), by plugging the map into the value part of a colour (color?) ramp, then setting up a rainbow effect in the 4 colours of the ramp.... The list goes on, but I'm too tired to think of any more right now.. Cheers, Diolma