ren_mem opened this issue on Oct 22, 2005 ยท 13 posts
ren_mem posted Sun, 23 October 2005 at 7:02 PM
I remember playing with both camera and lights to see if this had an effect. Well I just went and checked. What my issue seems to be was that the fast render had gotten moved to "open gl use shader" instead of the default "opengl 8 passes per light." With no lights this seems to work fine now. Don't know how I missed that. Glad to see it.
No need to think outside the box....
Just make it
invisible.