RWB64 opened this issue on Oct 23, 2005 ยท 27 posts
KDoug posted Sun, 23 October 2005 at 8:12 PM
Welcome, RWB64! You raise a number of good points. I think a big part of the unintuitiveness is because Poser was originally created with modest goals and gradually grew from there. There's programming "baggage," if you will, that we're going to be stuck with for at least another version or two. Also, along the course of Poser's history, people have been discovering multiple ways to do essentially the same thing. For example, there are currently three major ways to make hair in Poser. To compare it to real-world stuff, the first method is like a hard sculpture that's painted to look like hair. The second method, (conforming figure hair, mostly used with long hair), is like a wearable robot that automatically adjusts itself whenever you move. The last method, dynamic hair, is like a conventional wig. I do wish that they would use less-technical terms for certain things in the hair and cloth rooms! I squint at them and say, "whut in samhill duzzat mean?" :) But, as noted above, a great resource is Geep's tutorials. He can clear up a lot of the confusion. Good luck!