Forum: MarketPlace Showcase


Subject: Dystopia City Blocks 021-030 *** HEADS UP *** Price about to rise

Ajax opened this issue on Oct 21, 2005 ยท 33 posts


Ajax posted Mon, 24 October 2005 at 6:38 AM

They won't be in the update, no, but here's a screenshot if you want to try it. This is the window_b shader (A and C are exactly the same, just with the corresponding colour and bump maps). To use this set-up, there are a few key things to remember: 1. Set the window_lights_b material to fully transparent (because this shader is already supplying the lights) 2. Make sure you have raytracing on. You're going to need a lot of bounces because buildings get reflected in buildings get reflected in buildings. I usually go for 12 bounces. 3. Make sure you use a skydome or that you add an appropriate background to the reflect node in the shader - you need some kind of sky to reflect in the windows when they don't reflect buildings. 4. Try different camera angles. You'll find some work a lot better than others. Try to make sure you get some sky reflected. If you only get pavement and buildings, it can look really dull. I've got this pack in mind that I occassionally tinker with. The plan is to have a few different texture schemes, P6 shaders, a sky dome, some atmospheres, some useful Dystopia python scripts (like a randomiser), figures that will pull all 100 blocks together and maybe some other stuff I haven't thought of yet. This window shader was made to go with that pack. It's all on hold until I get some other Dytopia products finished though.


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