bodi opened this issue on Oct 25, 2005 ยท 10 posts
dadt posted Wed, 26 October 2005 at 7:31 AM
elenorcoli Just tried it in Poser 5, works OK just the same as Poser 6 bodi I would lock as few body parts as possible to avoid a wooden or robot look to the figure. Also dont use large percentages of the various blend styles or you can end up with some strange jerky movements. In the walk designer make sure you select your actual character, not just the basic figure, then the preview will show your character and you should be able to spot these problems and make adjustments before applying the walk. Remember to look at all the views as faults may not be visible from some directions. If problems remain you can edit the animation in the graph window,if you have lots of time and patience.