Forum: Bryce


Subject: 3ds max not the same as 3ds

bandolin opened this issue on Oct 26, 2005 ยท 16 posts


Gog posted Wed, 26 October 2005 at 4:10 PM

Hi Bandolin one of the issues is that 3ds is also a very old format and has a poly limit of 64k polys per mesh, it's remarkably easy to hit that and if you do it means either breaking up the model into pieces (possibly requiring some re-mapping of textures), resetting the xforms and saving to 3ds, or being lazy and just saving to Max. Max will also carry overe camera and light set ups if the originator wants to, 3ds will only carry the model details.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.