AgentSmith opened this issue on Oct 29, 2005 ยท 27 posts
AgentSmith posted Sat, 29 October 2005 at 7:32 AM
I sub-divided it (a sphere) up to 262,148 polys in ZB, and sculpted it at that point. I was able to bring a 65,537 poly version into Bryce, and smooth it out to look decent even with no texture on it. (But, there ARE some rough spots, here and there)
I assume I could take it lower, and help hide rough surface polys with the texture itself.
Of course, if we can ever (one day) have Displacement support in Bryce, I assume I could just apply my ZB displacement map to a regular old 256 poly sphere in Bryce and get the same result.
Ah, I can dream...;o)
AS
Message edited on: 10/29/2005 07:34
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