AgentSmith opened this issue on Oct 29, 2005 ยท 27 posts
Incarnadine posted Sat, 29 October 2005 at 10:29 AM
256 polys will not map well with a fine detail displacement map (a normal map on the other hand...but that isn't actual displacement). To follow the map well you do need the poly's. Either by subdividing the mesh object or using a type of subpoly displacement system at rendertime. Given bryce is a virtual poly engine, a subpoly displacement system for rendertime might fit the coding quite well.
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