Forum: 3D Modeling


Subject: Rock Wall

goofy09 opened this issue on Oct 24, 2005 ยท 5 posts


ratracer posted Sat, 29 October 2005 at 4:34 PM

I have trouble myself doing those types of things, but maybe you could try starting with a box, and then, do some slice plane and cut (that will be in Max) not necessarily perfect perpendiculars. Then, select a good load of the polygons created by the cuts, and do some bevels. After you get a good load of them, and if you don't want rough edges rocks, do a mesh smooth. As I said, I'm no specialist in the matter, I wish I was, but if you're desperate try it. Most rock walls I've seen in games, are just made of textures and they don't look very good. Displacements may be a good solution, although I never managed to get what I wanted with them, when trying out for rock walls.