SirLancelot opened this issue on Oct 27, 2005 ยท 9 posts
nakamuram posted Sat, 29 October 2005 at 10:06 PM
Bucket size should be as big as possible, until the point of disk activity. If you hear a lot of disk activity during rendering, then reduce the bucket size. If you are using ray tracing, then depth-mapped shadows is a lot faster than ray trace shadows. I think it also looks better. If ray tracing is off, then Richardson's method is faster, since you're not rendering shadows at all.