petshoo opened this issue on Oct 29, 2005 ยท 143 posts
LCBoliou posted Sun, 30 October 2005 at 7:57 PM
The organization of the new material editor kind of threw me off a bit. Not 'cause it is bad, but because it is quite (organizationally) changed. I haven't spent much time with it yet (I don't have the install on this box -- my other 2, with C5Pro installed are busy with V5I scenes!) The functionality seems pretty much the same, however?
I do know that Carrara now has true displacement textures. I use the Anything Grooves plug-in, and it does the same thing; however as I previously stated, the full integration of the feature seems much better than the plug-in, and I suspect the resource efficiency of the Eovia implementation will be much better.
One thing charlesb might comment on, is whether or not the surface replicator hooks in to the Carrara plant editor to generate a random tweak for each created object instance? This would produce the random individual variations within a Carrara plant species when populating instances. I cant check that right now, and all my playing around with this tool involved rotation and scale variation should have just replicated some trees without the rotation & scaling changes would have my answer.
As I get more first hand experience/information, I'll pass it on.
Message edited on: 10/30/2005 20:04