PXP opened this issue on Nov 04, 2005 ยท 60 posts
kobaltkween posted Fri, 04 November 2005 at 5:25 PM
interesting. i'll keep that in mind. i've never been exceedingly attracted to zbrush (seems awfully complicated), though it has caught my eye. what seemed interesting about blacksmith was the workflow- from the info, it seemed one was always working with the whole figure -from import to export. but if there are major opengl problems.... well that puts a damper on my interest. as for quality, well, i think that's more in the hands of the morph maker. some of the morphs konan has posted have shown the level of control and detail i'd be interested in. and the process seems "sculpty" enough to make its usability about par with anything else for someone as inexperienced with modeling or morphing tools as i am (i don't have anything to unlearn). some of the best morphs i've seen have been z-brush derived, but they've also been done by stonemason. i am not at all under the illusion that i can purchase stonemason's talent for the cost of z-brush ;D (not implying you are). heck, my favorite morph products all come from capsces, and she uses the poser magnets (if you can believe it). they're cartoony and stylized, but if you use them on at low strengths, they're the best thing out there for ethnic morphs. anyway, bugs in the program is different. if it doesn't do what it says it does, usability is moot. thank you for sharing your experience.