ExprssnImg opened this issue on Nov 06, 2005 ยท 46 posts
ExprssnImg posted Sun, 06 November 2005 at 9:07 PM
Well I think I have it figured out. I think when you have too much of the cr2 in the pz2, things go screwy. Here's what I did for the eyes. Even though the morphs are all custom I used the Daz Injection Pose builder tool to generate an INJ and REM for the Custom cr2 character I made. I made sure to uncheck the boxes in that software that say "exclude translation" "exclude scale" and "exclude rotation" so I could use them as a template. Well it took all my specs anyway and all I had to do was cut and paste all the left eye and right eye in there and it worked flawlessly. It doesn't even have all those other specs. This was it. see below It's almost embarrassing to find out how simple the solution is. But it's all new territory, this 3d world. Thanks for the help actor leftEye:1 { channels { scale scale { keys { k 0 1.148 } } rotateX xrot { keys { k 0 -4 } } rotateY yrot { keys { k 0 5 } } translateX xtran { keys { k 0 0.002 } } translateY ytran { keys { k 0 -0.004 } } translateZ ztran { keys { k 0 0.001 } } } }