ExprssnImg opened this issue on Nov 06, 2005 ยท 46 posts
lesbentley posted Mon, 07 November 2005 at 6:04 PM
Hi, ExprssnImg. First of all, congratulations on figuring it out :) Now for the bad news :( Whilst what you have done is perfectly correct, a problem can arise when you try to apply poses to your character. When a pose is saved in the Poser interface, it will save translation and rotation data for the eyes. This means that many of the pre-existing poses in your pose folder will reset the new translations and rotations you added. Try one of your stock poses on the new character and see what happens! Of course, poses you make using the new character will not suffer from this, nor will partial poses that do not include data for the eyes. One solution to allow you to use your old poses is to to make a custom cr2 with extra channels for the eyes. for example, copy the "translateZ ztran" in the eye and paste it below the original channel, then rename it to "translateZ ztran2" and apply your correction factor (only) to this new channel. As your old poses don't have a channel named "ztran2" they will not affect it.