Forum: Carrara


Subject: skin shiny in different lights.

estherau opened this issue on Nov 06, 2005 ยท 21 posts


anastasis20 posted Tue, 08 November 2005 at 11:30 AM

Esther, one more thing from me on the texturing theme. I've just noticed that you are using V3 as your figure. This got me thinking about how she is set up based on what you were saying earlier about adjusting everything in one go: - the Daz figures that I've got: Aiko3, Koshini & Ichiro (they started at Daz) have a really long winded texture map system. The whole skin...hip/torso/neck/thigh/shin/etc. thing for what amounts to the same texture. - Miki, Koji, Terai Yuki, Jessi & Anime/MayaDoll have all the eye socket, tongue, eyelashes extra bits, but the main textures are Head & Body. That makes life a lot easier. You can see the in the Environment/Slope shader image in post 4 the join between the neck and the body - that's all I have to deal with. I'm looking at Aiko3's textures in Carrara at the moment and the following textures are the same (they use the same texturemaps anyway): - SkinHead and SkinScalp - SkinArm, SkinFeet, SkinForearm, SkinHand, SkinHip, SkinKnee, SkinNeck, SkinShin, SkinThigh and SkinTorso Is this what what you get with V3? If anyone knows a quick and reliable way to apply one of those textures to the others in it's list and then save and re-use it in different scenes that might be what you need. Maybe some longtime Poser to Carrara users might be able to shed some light on this process or however they set up their Poser figures in Carrara. Or perhaps they don't and just focus on the lighting? Another thing to consider with this system - if you are going to adjust any skin textures you only really need to focus on the parts of Vicki that are visible. In the images you've posted Vicki's hip, leg and feet textures are irrelevant in the clothing you are using. A bit obvious, but I thought I'd mention it. No need to make the process any harder or slower than it needs to be.