ExprssnImg opened this issue on Nov 06, 2005 ยท 46 posts
Ghostofmacbeth posted Wed, 09 November 2005 at 8:46 PM
It is not so much a morph but a translation dial within the morph I was going nuts with the eyes popping out the skull when I was doing the Creatures so I asked around and through DAZ and others I ended up putting it into the INJdeltas file. There is sometiems a bit of play that is needed but it is very minor compared to the massive changes that were occuring. The standard delta file is created and then some other code is inserted in the bottom. Like this actor rightEye:1 { channels { scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.1 max 100000 trackingScale 0.004 keys { static 0 k 0 1 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.250000 } rotateY yrot { name GetStringRes(1028,3) initValue 0 hidden 0 forceLimits 0 min -40 max 20 trackingScale 1 keys { static 0 k 0 -12 } interpStyleLocked 0 } translateX xtran { name GetStringRes(1028,12) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta -0.002000 } translateY ytran { name GetStringRes(1028,13) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.002000 } translateZ ztran { name GetStringRes(1028,14) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.001000 } } endPoint -0.012 0.71 0.046 origin -0.012 0.71 0.04 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 It isn't totally perfect but it seems to work since it overrides things. The eyes still work fine and all that.I have since figured out that it is "probably" possible to fix the bug out that happens on removal by setting the negatives in the REMove morph. Right now you have to dial it back and then REM or REM and then dial it back to fix the bug eyes.