maxxxmodelz opened this issue on Oct 22, 2005 ยท 22 posts
maxxxmodelz posted Thu, 10 November 2005 at 6:57 PM
Hi, Stefan! "drop us a line if want any props or environments for the movie" I definitely will. As soon as I get to those parts, I'll be in touch! Thanks! ;-) "btw,that last particle shot looks awesome would you recommend pflow over reactor for a shot like that?" Which one did you mean, Stefan? The mushroom cloud explosion, or the shockwave destruction? Assuming you mean the shockwave thing: I used a simple PBomb space warp (comes default under space warps/forces) to smash the rectangle shape into tiny bits. :-) It's much easier than using Reactor's Fracture dynamics. However, if you needed something ultra-realistic, where the bits were to bounce off of each other and other objects along the way, etc., then I'd say definitely use Reactor for that. PBomb is great for an impressive effect that's relatively simple, but not truly physically correct. It uses the object's own polygons as the "particles", while Reactor can use pre-defined groups of the mesh. Pflow can work with Reactor if you need to control where the pieces should go specifically.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.