Here is a screenshot of the Poser Bikini in Max, after I exported it as an OBJ. I picked the intersection at the seam, note it shows 16 edges, which is the right count, I think, and they are going the right way. Remamber, Max conts each edge "double", as a side of each joining polygon. BTW, as Spanki mentioned, Poser doesn't use normals, it uses winding order. I always export my stuff with no normals, saves a couple bytes in the files.