John-Katris opened this issue on Nov 11, 2005 ยท 9 posts
diolma posted Fri, 11 November 2005 at 3:48 PM
Yup (for some conforming clothes, not all)... Save the conforming clothing as a wavefront.obj file (no options checked); delete conforming; import the obj. What you have just imported is now a prop, so can be clothified... Beware, tho, that the mesh requirements of conforming clothes differ considerably from those of the ideal dynamic cloth. In particular: - dynamic cloth will not work if the cloth intersects the figure. This means that any conforming cloth which has "blocked-off" arm or legs will need to be modified to remove the blocked bit before it will work as dynamic. (this CAN be done in Poser via the grouping tool, but gets fiddly).. - Dynamic cloth MUST be a single mesh. Much conforming cloth is made of separate parts that don't join together (an example is lace on an edge (eg round the neck or at the bottom of a skirt). Very often the lace is a separate item). This CANNOT be corrected in Poser, although it can often be done in a 3D modelling app. - Dynamic cloth requires (for best results) a fairly consistent mesh polygon size. Conforming requires that the mesh be compact where the bends need to be but can be much bigger to cover unbending parts. This is not usually so great a problem, but again, cannot be corrected directly in Poser. Having said all that, go ahead and try it. Sometimes it works amazingly well! And it can be a lot of fun finding out (as well as teaching you a lot of stuff about how the cloth room works, how meshes are put together etc...) Cheers, Diolma