Forum: Vue


Subject: how do create a plant?

ninhalo5 opened this issue on Nov 08, 2005 ยท 24 posts


Flak posted Sat, 12 November 2005 at 7:56 AM

That image above is just a flat render of a default native bryce tree - no opengl (Bryce's opengl seems about as problematic as Vue's can be at times so I never really used it that much apart from as a curiosity to look and laugh at). If the leaves were alpha mapped, I'd expect the edges to become jagged (due to limited pixel numbers in the alpha map) or blurry (due to antialiased alpha maps) as you get real close to the leaf. I could be wrong, but thats how I'd think it'd work with alpha maps.

My tree tests were done on bryce native trees (.bto format... not a 3ds or obj format model that's been imported). Only .bto files can be loaded into bryce's plant editor. I'm quite sure you can't save an imported 3ds/obj as a bryce native .bto plant (pretty much the same deal as with Vue and its veg files). Sorry for not being clearer on that.

Some confusion seems to have crept into some of the above answers and discussion from Bryce having two tree/plant "libraries" - one library is full of bryce native trees (.bto files) and there's a second separate library where you'd put imported 3ds/obj plants (i.e its just one of the model libraries thats named trees or plants or something like that).

Its only the bryce native format trees that behave as I describe in my answer. Basically in bryce you can modify a native bryce plant (i.e. changing branch numbers, thicknesses, branching numbers, trunk lengths, leaf types, leaf sizes, etc etc) and save that modified plant and still have it behave like a bryce native plant (in pretty much the same way that a Vue veg plant works (ignoring ecosystems at the moment) - i.e. you can modify it, save it, and have it perform as a veg plant on reloading). That being said, Vue's default leaf textures seem a little more sensible than bryce's default leaf textures lol.

I think it'd be a damn impressive bit of code (no matter what program it was in) that could randomly modify an arbitrary .obj/3ds file and still have it make sense after the modification. That would be very interesting indeed :)

Message edited on: 11/12/2005 08:05

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