Forum: Poser - OFFICIAL


Subject: Still broke in Poser 6 SR2...

Jim Burton opened this issue on Nov 10, 2005 ยท 57 posts


Spanki posted Sat, 12 November 2005 at 11:00 AM

Yep, exactly, but due to the way children bend their parents it does make a difference in this part. What I meant by that was, a child can affect any/all of it's parent's mesh, but not any of it's grandparent's mesh. So a chest-twist (for example) can affect polygons in the abdomen (it's parent) but does not affect polygons in the hip (it's grandparent) at all, unless you create a JCM. This means that you might decide where the hip/abdomen split is, based more on how many rows of polygons you want the 'chest' to be able to affect. Similarly, a head-twist/bend can affect/deform all neck polygons, but none of the chest polygons, so that fact might (should) influence where you make the neck/chest split. In your example, there is ONLY a child/parent relationship (thighs and hip, respectively). This means that the thigh parts (whether they contain actual mesh or not) can affect any/all of the hip mesh, so it's not necessary to have any polygons at all in the thigh parts. For purposes of discussion, let's assume you use Poser magnets to create the JCMs. You would: - dial up the figure JCMs to 1.0 for the affected area (hip, thighs) - add a magnet(s) to the hip of your clothing (it's only body part that has actual mesh) - play with the magnet(s) until you got a matching morph - "Spawn Morph Target" on the hip - plug the clothing morph into the JCM channel which the clothing already has ...so it's basically exactly the same proceedure as you use right now, except that the morph only ends up on the hip, because there is no thigh mesh. You still need to have the thigh body parts there, set up with the right fall-off zones and other JPs, but they just don't have any matching mesh. When the (ghost) thighs are bent, they will still affect the hip mesh - EXACTLY as they would, if they contained any mesh. The only reason you'd need thigh mesh, is if these were biker (or longer) shorts, where the shin joints needed to deform the thigh mesh. (just a side note/reminder for others reading this... we're discussin Jessi/GJ, which don;t have any buttocks parts)

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