ScottA opened this issue on Nov 16, 2005 ยท 42 posts
Eternl_Knight posted Wed, 16 November 2005 at 4:55 PM
Les is the head-honcho over at Sixus1 Media. And I happen to know he likes this kind of mapping (have a look at the uv's of the Ringmaster). As to how it is done - well - there are many different methods for doing this. I know that Maya is the primary modelling (& hence I believe UV'ing) package used by Les/Sixus1 but one can (with a little patience) get similar results in Blender by using the LSCM unwrapping functionality. It is by no means as easy as using the Maya UV tools BUT it is free. If you're interested in following that route - I can outline the steps necessary (but a full example such as pelting a human figure would take more free time than I have available). --EK