ScottA opened this issue on Nov 16, 2005 ยท 42 posts
Miss Nancy posted Wed, 16 November 2005 at 6:40 PM
I wonder if they do it by projecting the quadruped's vertices/polygons onto the minimum set of bounding cylinders, then unwrapping those? Either that, or maybe they can use some "cylinderize" command that morphs the parts into a set of 5 cylinders, similar to the way the "spherize" command will morph any part into a sphere.