ScottA opened this issue on Nov 16, 2005 ยท 42 posts
MoonRose posted Thu, 17 November 2005 at 1:06 AM
Attached Link: http://www.righthemisphere.com/support/tutorials/index.htm#DUV
i do the same as Deecey... i go between uvmapper and deep uv. mostly uvmapper to start and the rest in deep uv. a tutorial that i found that helped me get on the right path was at righthemisphere by Colm Jackson from RuntimeDNA. it got me thinking about ways to do it.. the 1st time i did it took me quite a while to figure what goes where. the way i do it... i think about it being cut open from the bottom (for animals... and from the back for humans). when i start in uvmapper i seperate the legs from the body and the feet/paws from the legs. then i have whats left mapped from the top, looking down at it (again if its an animal... i guess it would be from the front if it was human). i bring it into deep uv and follow the steps in colm's tutorial for the body... it taught me alot about how to stitch parts together and relax them. after i have the body done i move on to the legs... i here's where it took me some time to figure out the best way to split up the legs and get them to map right. i had to sketch it out on a piece of paper to finally get what i had to do lol... i'll trrrryyy to explain what i had to do for the legs... i started with a view of them from the front... so i can split them in half.. the "top" side (or the side of the leg/arm that faces out from the body) of the uv map is connected to the body and then relaxed as in the tutorial.. then whats left, the "bottom" is divided again.. because one half of the leg flips up with "1" and the other half flips down with "3".... and so on. after i'm done with the legs its about the same step with the feet/paws/hands.... Colm's tut was what i kept going back to till i got the hang of it. thats about it.... i hope this didn't get too confusing :| its hard without exact pictures of each step. if you have any questions feel free to ask..and i'll be glad to help as best as i can... i should be around more often now.