I've tried Colm's method and it won't work for me. DeepUV selects too many points when I lift the model's body. And even if I hand select the points to join. The model explodes if I use the Relax command. I could get away with simply mapping the body on the X axis and relax the outter edges. But DeepUV explodes the model that way too. The Relax function in Bodypaint and UVmapper don't spread the outer edges of the model outwards like I want. Instead, they squish and compress the model into a mess. I don't understand how people are able to select the outer edges of models UV's and simply scale them outwards to relax them.