ScottA opened this issue on Nov 16, 2005 ยท 42 posts
ScottA posted Thu, 17 November 2005 at 8:47 PM
It's not going to work. There's just too many problems trying to use DeepUV. I can't even lift apart the two halfs in DeepUV because one or two points stay connected. There's just too many odd glitches getting in my way. Although Cinema4D makes nice clean quad based meshes. I still create a fair amount of points and polygons because I don't use splines. I model by slicing up a cube using a small amount of hypernurbs for smoothing and create polygons that ultimately creates too many points to try to manipulate afterwards. If I want to be able to create a nice UV map without pulling my hair out. I guess I'm going to have to make the model using Nurbs edges. Trying to edit even a simple .obj polygon model is just way to complicated. I'm never going to pull it off this way.