Thanks MoonRose. I gave up on trying to map the body. It's too complicated and has too many points to deal with. It's not too bad as a planar for now. So I moved on to the less complicated legs parts. I started In UVmapper out in Planar Z. Then used the polygon selection tool to cut the leg in half. Then I flattened both parts and stitched one side together to get a nice flat leg. But I still have one seam on the outter edges. How Do I get rid of that Seam? How do I stitch the outside edges together? Am I even supposed to stitch them together? Or am I supposed to line them up somehow to not see the seam?