FranOnTheEdge opened this issue on Nov 18, 2005 ยท 22 posts
JenX posted Fri, 18 November 2005 at 1:20 PM
Ok, in order to select an object, you have to go to "Scene" and see if your object is in the listing. It should be, if you exported it from Wings3D without a lot of extra jazz. I'm not 100% sure on why your material isn't importing, because I know next to nothing about Wings 3D (I can open it and that's it, LOL. I don't have enough hours in the day to learn how to model just yet). But, once you've done that, you should be able to go into your surface palette and see the surfaces. And, from there, you can edit the surface(es) to your heart's content. The options I listed have been available for some time in the beta versions, but, for complete compatibility, I do suggest updating both your graphics card drivers and Studio. It sounds like you've had lots of problems, but, just because something bad happened once, doesn't mean it will always happen. I've got Bryce 5.5c and D|S 1.0.1.0 installed, and I've had minimal problems, and usually they have to do with me trying to do too much for my computer. It also may be that your computer is out of date. And, I can understand being a bit apprehensive about upgrading your computer for a free program. I wouldn't have before, but, now, I'd do it in a heartbeat, if I could afford it. It's a matter of doing with what you have most of the time, if you can't afford it. In any case, what you're wanting to do is actually quite possible. you can't make dynamic hair, but you can make hair in wings, texture them (usually in photoshop, PSP, or The Gimp), and apply that to your figure..and create clothes in wings, texture them and apply that to your figure. However, DAZ|Studio does not have the proper rigging capabilities to make figures poseable. Right now, Poser can do that. If you don't have Poser, but you know someone you trust that has Poser, why not let them have a bash at rigging your props so you can have them in DAZ|Studio? It could make them more useful to you in the long run. I hope I haven't confused you too much.
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