Forum: Poser - OFFICIAL


Subject: Pelt Mapping help. Who creates the Maps for Content Paradise?

ScottA opened this issue on Nov 16, 2005 ยท 42 posts


ScottA posted Fri, 18 November 2005 at 5:27 PM

Thanks MR.
I found what I was doing wrong. I cut the leg in half then relaxed it and stitched one side together.This is wrong.

The key thing I have to remember is the three piece rule:
The bodypart must be in three pieces before stitching together. As well as all of the seams facing eachother in the same direction before joining them.

I have a much clearer understanding of the theory now.
But DeepUV still has some things I can't figure out.
I can't spread large numbers of clustered points enough with the relax functions. I wish it would spread points instead of constricting them during the relax.

I'm also getting weird things like a seem that the program wants to join to more than one parent.
Example: The right thigh has been split from the hip. Yet when I relax the rThigh and get it flat to my liking. For some reason when I select it for joining. I get a few stray points that show up on the opposite side of the hip that the program says it wants to join to.
Hard to describe. But it's getting confused as to where the original seam was when I try to join them back together.

I can't relax an entire body part. If I do that. It collapses in on itself. So I have to select the inside of the part to relax it. Leaving a lot of close unrelaxed points around the circumference of the part.
If I could relax those points outwards, instead of inwards, I could get much better results around the edges of the parts.

Message edited on: 11/18/2005 17:29