Forum: Bryce


Subject: Came up with a good daylight indoor simulation and I want to share...

madmax_br5 opened this issue on Nov 18, 2005 ยท 26 posts


AgentSmith posted Sat, 19 November 2005 at 6:13 AM

Nice example, Max. ;o)

When faking light hitting and bouncing off a wall like that, I prefer to have my radials use Ranged Falloff, depending on the scene it can sometimes look a little like bounced light. In this scene the radials on the floor are set to a Ranged Falloff of 50.

Here, I also added another radial in the middle ofthe room, with no shadows and very low intensity, about 5. To suggest just a little more ambient light being bounced everywhere.

There is another similar radial right on the spot on the sphere where the imcoming light hits it. Rendered at 32rpp. I had to hurry, going to catch some sleep soon! AgentSmith

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