Forum: Poser - OFFICIAL


Subject: Working with multiple V3 figures in P6

Terminvs_Est opened this issue on Nov 19, 2005 ยท 25 posts


svdl posted Sat, 19 November 2005 at 6:26 PM

Attached Link: http://svdlinden.xs4all.nl/poserstuff/downloads/spawncharacter.zip

About free disk space: NTFS file system tends to get slow with less than about 25%-30% free disk space. Defragmenting the disk also helps. Not only for Poser, everything will benefit. 4.48 GB of RAM? That's quite a lot, and a rather unusual amount too. The CPU is fast enough, my secondary machine is an AthlonXP 2700+ with 1 GB of RAM and a Geforce Ti4200 graphics card, and it's a decent Poser machine. Though it slows down when using more than 3 Millenium 3 figures. A faster graphics card might help if you're using the OpenGL preview of Poser 6. Don't expect miracles though. Spawning morphs is a good idea. The magnets cause a good deal of on-the-fly calculations, and the sets of deltas from the custom morphs (plus DAZ morphs) do not speed up the system either. I'd suggest spawning those morphs, deleting all magnets and custom morphs, and set the new morph to 1.000 on all body parts. Saves a lot of memory. I've made a little Python script to do just that, see the attached link.

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