MatronAdena opened this issue on Nov 20, 2005 ยท 4 posts
diolma posted Sun, 20 November 2005 at 4:44 PM
If your mesh is reasonably equally scaled as far as the polys go (IE it is mostly contains similar-sized polygons, preferably quads or tris), then ignore conforming and go dynamic:-)
(BTW - you would have to re-attach the pieces - Dynamic clothing demands a single mesh..)
Cheers,
Diolma
Addendum, unless you are working at VERY high output sizes, then using James hi-res is probably a waste of memory. Use the lo-res version 1st, to get everything right. Then substitute the hi-res version just before final render.. (don't forget to save the pose either in a library or in one of the "pose" dots...)
Quick rethought: Since you are more concerned with being able to distribute the mesh, as opposed to creating an image, then DEFINITELY go with lo-res James. (Posr is a memory hog..)
Message edited on: 11/20/2005 16:48