Forum: Poser - OFFICIAL


Subject: Question - do you think Merchants support P5/P6 enough?

tastiger opened this issue on Nov 19, 2005 ยท 91 posts


tastiger posted Sun, 20 November 2005 at 8:26 PM

maclean said <b>"Folks who make human texs aren't going to be using the nodes to any great extent" But it is starting to happen - there is a lot more option to use shaders and get away from the single texture and bump map option - I've been playing around and now I find it unneccessary to use a grayscale map anymore so there goes 1/3 of the download size, also the reflection optiions are vastly better in P5/P6 or you can go all the way like face_off. Other simple things like being able to change makeup without a seperate head texture for each colour makeup, just makes the use of P5/P6's features more alluring from a development point of view, as well as allowing more features in your product at less download size. So I'd say the scope is there for human character makers if folk would just embrace the ideas.....

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


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