pitklad opened this issue on Nov 21, 2005 ยท 53 posts
AntoniaTiger posted Wed, 23 November 2005 at 4:52 PM
There is a way to get the cloth-edge, besides a morph on the figure (which depends a little on polygons in the right places).
In P5 and P6 you can use a displacement map.
P4 bump maps can be used, but they're not as good for this.