FranOnTheEdge opened this issue on Nov 23, 2005 ยท 9 posts
JenX posted Wed, 23 November 2005 at 7:49 PM
Yes, you should be able to. Ok, you've UVMapped it, so it should have material zones. You should be able to see them listed in your surfaces palette. From there, you would load the textures for the corresponding Material Zones using the different options that the palette gives you. I'm gonna do this like you've never done this before ;) Texture maps go in the Diffuse Color "node". Specular maps (if you want/use them) go in the Specular Color Node Ambience Maps go in the Ambience color node. Transparency maps go in the Opacity node Bump maps - Bump Strength (and adjust bump percentage to taste) Displacement maps - Displacement Strength, adjust to taste reflection Maps - Reflection Color And, I don't know if you can put anything in the refraction color...I can't without crashing D|S, so, I'm not going to recommend it, lol. Then, you can choose your Lighting model. Plastic, Metal, Skin, Glossy Plastic, Matte, and Gloss Metal. Also, a cool trick, if you hold the ctrl key, and click on only the surfaces you want to work with all at once, you can change the settings of multiple areas all at once. :D As for lights, um....It's a lot of experimenting and trying things. I've got a free light set in my free stuff here, and another on my website (morriganshadow.com), and, every one of my settings are accidents that I stumbled upon that looked cool in the end. I get lucky, and, if it looks cool enough, I share it ;). Play with the default lights that are in your content folder, see what you like, what you don't like ;). And never apologize for asking questions, lol. How else are you going to learn? ;)
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